Previous Page Table of Contents Next Page


CHAPTER 7: PRCA TOOLBOX


Exercises and Games

Warm-ups
Introductions
Creative blockbusters
Energisers

These exercises and games are samples of techniques you can use during the PRCA. You should identify more of them and try them out for your PRCA. In all the games and exercises please ensure that after describing the activity, you ask participants whether it is acceptable according to their cultural background. For instance, in some societies 'winking' is not socially acceptable as it is seen as an indecent gesture, while in others people may be off ended by being told to run if they consider themselves 'old people'.

MOST OF THE EXERCISES AND GAMES DESCRIBED BELOW CAN ALSO BE USED AS ENERGISERS.

Warm-up 1: Back to back

Objectives:

To warm up or energise the gathering


To create an informal atmosphere for the PRCA

Suitable for:

7 to 17 participants [any uneven number]

Materials:

None

Time:

open (15 minutes including explanation)

Procedure:

1. Choose a partner and stand in a large circle.
2. One person stands in the middle and is the caller [the animator could start].
3. The caller shouts out two parts of the body, for example, 'back to back'.
4. Each person puts her back to the back of her partner.
5. Two other parts of the body are called out, e.g. 'knee to hip'.
6. Each person places a knee to the hip of her partner.
7. The caller keeps shouting combinations.
8. When the caller runs out of parts of the body to call, she shouts CHANGE PARTNERS.
9. All participants try to obey the command by getting a new partner. The person left without a partner is the new caller and the game proceeds as before.
10. Animator stops the game when people have had a good session of loosening up and laughter.

Remarks:

Who can be formal now when an informal atmosphere has been created with this activity. There is no need to debrief participants after the activity.

Warm-up 2: Let's sway and move

Objectives:

To warm-up or energise the gathering


To create an informal atmosphere for the PRCA.

Suitable for:

5-30 people

Materials:

None

Time:

20 minutes

Procedure:

1. Everyone stands in a circle.
2. Animator begins by chanting, 'Let's sway and move and begin to groove'.
3. Everyone else joins in the chant.
4. When the rhythm has been established, the animator makes a motion while chanting the above line [chant 1] - left arm straight above head.
5. On the next chant repetition [chant 2], the person to her right, person 'A' imitates this motion and keeps her attention to the animator.
6. On the 3rd chant person 'B' imitates 'A' and continues to focus on 'A'.
7. On the 4th chant, person 'C' imitates 'B' and so on round the circle.
8. Meanwhile on the second chant the animator makes a new motion, that is, left arm extended to side.
9. On each chant the animator will initiate a new movement.
10. Each person is always one move behind the person beside them.
11. Each person should concentrate on the person to his left.
12. When someone gets confused and halts the game, he should replace the animator as initiator of movements.
13. The game continues until everyone is confused.

Remarks:

There is need to debrief participants after this activity. Tell participants that it is normal and expected that people would become confused during this activity. After all we are all human and liable to momentary confusion. Point out that this might happen during the use of PRCA tools for information and knowledge sharing and that people should not feel shy to report that they are confused or no longer following the processes.

Warm-up 3: All people wearing something blue

Objectives:

To warm up or energise the gathering.
To make the people more alert.

Suitable for:

10-20 people

Materials:

None

Time:

15 minutes

Procedure:

1. Take away one of the chairs so that there is enough room for all except one person to sit down.
2. The standing person calls out all people who have a certain characteristic, for example, all people wearing something blue or all people with an E in their names.
3. Those people then stand up and rush to find another chair.
4. The person who is the caller then rushes to try and find a seat.
5. The person who fails to get a seat then goes into the centre and calls out another characteristic.

Remarks:

Reiterate the need for participants to be alert during the PRCA so that they do not allow incorrect information to be passed on to the PRCA team.

Introductions 1: Tell and demonstrate

Objectives:

To introduce participants to one another in a fun way.


To start the proceedings on a relaxed note.

Suitable for:

6 to 20 people

Materials:

None

Time:

10 minutes

Procedure:

1. Ask each participant to introduce herself by the name she wishes to be known and to accompany the introduction with a gesture or about. For instance a carpenter stands up and says 'My name is demonstration of something about her she likes people to know John' and at the same time mimics a person sawing wood.

Remarks:

There is no need to debrief participants after this exercise. You might discover that people remember the gesture or demonstration and often associates the person with it.

Introductions 2: Paired Introductions

Objectives:

To discover more in-depth information about participants.


To make participants feel proud about their accomplishments.

Suitable for:

6 to 20 people

Materials:

None

Time:

45 minutes depending on the number of participants (5 for the interview and one minute for each participant to introduce his/her partner.

Procedure:

1. Split participants into pairs. Ask each pair to interview each other. Each participant should interview her partner for not more than 2.5 minutes. Interviews can focus on such questions as:
What is your name? What do you do for a living?
What do you expect from this PRCA exercise? Have you ever participated in this sort of exercise before?
Name two good things that happened in this community in the past year.
2. After the interview ask each participant to summarise what she has learnt about the partner in one minute.

Remarks:

This activity ensures that information participants would normally not disclose
themselves if they talked about themselves are revealed through the interviews.
It is essential to make it clear to participants that the time allocated to the interviews
and report back should be strictly adhered to in order to reduce the tendency of
boredom setting in during the exercise.

Team building 1: Animal game

Objectives:

To get people in a group to share views of themselves with each other.


To know each other in a fun way and to develop trust among group members.

Suitable for:

20 people

Materials:

Chairs

Time:

20 minutes

Procedure:

1. Imagine yourself as an animal...
Now

What animal do you see yourself as?
What animal would you like to be?
What animal do you think others see you as?

2. Take a few minutes to think about it, then take turns sharing your views with others.

Remarks:

When this exercise is over, reiterate its objectives to the people.

Team building 2: The human knot

Objective:

To demonstrate the need for leadership, planning and cooperation in groups.

Suitable for:

a group of 5-15 people

Materials:

None

Time:

20 minutes

Procedure:

1. Everyone stands in a circle shoulder to shoulder.
2. Reach across with your hands and grab any other two hands.
3. And not two of the same person. 4. Without letting go of any hands - UNTANGLE.
5. Anything else goes; crawl over, under, or through the tangles between the hands.

It is possible!!! Some people are good untanglers, let them direct.


6. When you have untangled you will be in one large circle or perhaps two.
7. Everyone will be much more familiar with the members of the group.
8. Advise group members to take their time, go slowly and be careful.
9. The strong ones in the group should not stretch.

Remarks:

Debrief the participants at the end of the exercise. Ask them to describe what happened during the exercise, how they felt doing it and what they learnt from it.

Team building 3: Signals

Objective:

To develop trust among people in a group.


To develop a form of communication between partners.

Suitable for:

6 to 30 people

Materials:

Blindfolds

Time:

45 minutes

Procedure:

1. Divide participants into pairs.
2. One person becomes blind [blind folded or close eyes].
3. The other person becomes his guide.
4. The guide uses different sounds [not words] to signal the blind person to:

Go forward a
Stop
Turn right
Turn left

The way to arrive at the meaning of signals is entirely between the two people and usually differs with each pair.


5. Once a system of communication is developed, the guide signals the blind person around the room [or village meeting ground] making certain that the blind person doesn't bump into other people or objects.
6. Now each pair changes roles, and a new system of communication is worked out.

Remarks:

Ask participants how they felt. Explain that the exercise was a way of demonstrating that people in a group need to trust each other in order to successfully achieve their objectives and goals.

Creative blockbusting 1: Faces

Objective:

To remove inhibitions and stimulate creativity.

Suitable for:

7 to 50 people

Materials

None

Time:

20 minutes

Procedure:

1. Everyone sits in a circle.
2. One person starts the game by making a funny [weird, ridiculous, frightening] face to the person next to her.
3. This person copies the face and shows it to every one in the circle, then takes it off and makes her own face to the next person in the circle.
4. This continues around the circle until each person has had a turn.
Now face up to yourself. Ha! Ha!
This game can also be played with words and sentences to develop a story. One person starts the story with a sentence, the person next to her repeats the idea in the sentence and adds her own and the next person does the same until a full story emerges.

Remarks:

Ask the people how they feel after this exercise. Explain that often people have
brilliant ideas but because they are shy or think others will laugh at the ideas,
such brilliant thoughts do not get expressed.

Creative blockbusting 2: Wink

Objectives:

To give people the opportunity to improvise.


To stimulate the people's power of creativity.

Suitable for:

7 to 20 people

Materials:

None

Time:

20 minutes

Procedure:

1. The animator chooses a setting, for example, a market.
2. Participants are told to choose a character that they would find at a market and be ready to act out this character.
3. Everyone stands in a circle with their eyes closed.
4. The animator chooses a 'killer' by tapping one participant on the shoulder.
5. Participants now open their eyes.
6. The characters walk around interacting with each other.
7. When a person is winked at she is dead.
8. She should dramatize her death.
9. She is no longer in the game.
10. The game continues until every one has died or until someone discovers the killer

a If a participant who has not been winked at thinks she knows who the killer might be, she can indicate her suspicion to the animator who will take this suspect out of the game for a while.
b If someone else dies after this person has been taken out, it is obvious that this suspect is not the killer
c The suspect goes back into the game and it continues.
d The game continues until all participants have been 'killed' or until the 'killer' is discovered.

Remarks:

Reiterate the objectives of this exercise and point out that during the PRCA people should not hesitate to voice their opinions even when they are not sure it is right.

Creative blockbusting 3: Mighty machine

Objective:

To demonstrate the need for creativity and cooperation in a group

Suitable for:

10-20 people

Materials:

None

Time:

20 minutes

Procedure:

1. Stand in a loose circle
2. One person starts building a 'machine' by going into the middle of the circle and performing a simple movement,
3. Another person adds on to the machine by doing a movement that fits in with the first movement
4. People keep adding to the machine with new movements, while integrating with existing ones 5. When everyone has joined the machine [become part of it] accelerate the machine until it is almost out of control
6. Now slow it down gradually
7. Stop

Machine - Variation 1

Same as above except that movement and sound are used

Each person does a simple movement and simple sound

Machine - Variation 2

Instead of mechanical movements and sound try:

- Dancing
- Flowing
- Rhythmic movements
- Musical sounds

Remarks:

Ask participants what they learnt from the exercise. It must be made explicit that the exercise was a way of showing that when people pool their creativity as a group, they are able to achieve great things.

Sources:


S Williams with Janet Seed and Adeline Mwau, The Oxfam Gender Training Manual/Augusto Boel, Theatre of the Oppressed.

New Games Foundation, The New Games Book, Edited by Andrew Fluegelman.

Pretty. Jules, N., Irene Guijt, John Thompson, Ian Scoones. (1995). Participatory Learning and Action, A Trainer's Guide. IIED Participatory Methodologies. Russel Press, UK.

PRCA Tools and techniques

Tool No. 1: The problem tree

Description

Uses

Materials

Participants

Procedure

See Figures 2 and 3 in Chapter 2: Problem trees

Remarks: Often it is necessary to divide the community into groups according to various criteria such as age or gender for the drawing of the problem tree of the selected main problem. This tells you how each group perceives the main problem and therefore gives you a comprehensive view of the community perception.

Tool No. 2: Brainstorming

Description

Uses

Materials

Participants

Procedure

Remarks: You must differentiate the wild and the analytical phases of this exercise, otherwise the participants might not get down to talking about the useful ideas. The exercise should not last too long, as brainstorming is only a liberating moment in an important planning process. Make it clear to participants that any idea can be expressed and that there should be no critique or arguing over ideas. This has to be done later in the rational discussion phase.

Tool No. 3: Sketch maps

Description

The community can model different kind of maps:

(i) Village/Resource map depicting infrastructure, wildlife, grazing land, water sources, trees, arable land, shops, residential areas, meeting places and important sites, etc.).

(ii) Social maps depict households and who heads each one by gender, the households' status or levels of literacy, malnutrition, etc. The ownership pattern of such resources as farm implements, radio sets etc.

Decide in advance what you want to know but allow villagers to decide what they want to learn in terms of information on households.

Ideal for discovering such information as who benefited from food aid, number of destitute households, literacy levels, child mortality, etc.

Social maps are only possible in small communities, unless done per ward.

(iii) Thematic maps are drawn for specific topics. They include credit sources map, soil map, health map, land-use map, communication resource map etc.

Uses

Materials

Participants

Procedure

Remarks: Try as much as possible not to interrupt the process, ask questions after the map is complete.

Tool No 4: Transect

Description

Uses

Materials

Participants

Procedure

Remarks: Make sure there is a high level of participation from all community and team members and that no one is dominating the process.

Figure 15.

Tool No. 5: Farm sketches for farming systems analysis

Description

Uses

Figure 16: Natural Resources Transect Tshwaane Village ans Surroundings..

Materials

Participants

Procedure

Remarks: Bear in mind that the reality of the systems can be so complex that it might prove difficult to visualise comprehensively.

Tool No. 6: Time lines

Description

Uses

Materials

Participants

Procedure

Historical Time line (Agriculture).

1947

Drought and the introduction of yellow 'Kenya' maize meal;

1953

Another drought but not as serious as the 1947 one;

1962

Marketing of produce began at Hughes' (Huzzze) Store or Matigimu's @ $6/91 kg bag;

1967

Drought;

1976-81

Marketing at GMB Masvingo;

1979

Use of fertilisers amid fears that they destroy the soil;

1982/3

Serious drought, Kenya;

1986-90

Marketing at Masvingo Co-operative Union; poor pricing policies;

1990-present

Marketing at Nyika Growth Point;

1991

Talk of dam began and surveys carried out;

1992

Devastating drought; food hand outs; widespread livestock deaths;

1992/3

Construction of dam and other ancillary irrigation infrastructure;

Tool No. 7: Trend lines

Description

Uses

Materials

Participants

Procedure

Tool No. 8: Seasonal calendar

Description

Uses

Materials

Participants

Mujumanzzovu Seasonal Calender (Men-Non beekeepers).

Activity

JAN

FEB

MAR

APR

MAY

JUN

JUL

AUG

SEP

OCT

NOV

DEC

Maize Kutema




x

x

xx

xx

x





Kuchipula


x

x

x

x

x







Kulapula









x


xx

x

Kubyala (Maize)










xx

xx

xx

Kusekwila

xx

xx











Kubigila (Maize)




x

x

xx

xx

x





Procedure

Activity

JAN

FEB

MAR

APR

MAY

JUN

JUL

AUG

SEP

OCT

NOV

DEC

Kunowa (Maize)






x

xx

x





Kulonga (Maize)






x

xx






Mebele Kutema Mebele




x

x

xx

xx

x





Kujima Mebele











xx

x

Kubingila





xx

x

x

x





Kunowa







x

xx

x




Kulonga









xx




Tool No. 9: Wealth ranking

Description

Uses

Materials

Participants

Procedure

Remarks: Wealth ranking is a sensitive subject, and sometimes a taboo in certain societies. You must therefore treat any exercise to collect such information with tact and absolute confidentiality.

Wealth ranking.


Rich

Average

Poor

Cattle

30

15

3

Farm Production

50 bags maize

20 bags maize

5 bags maize

Children's education

Up to University

Up to Form 4

Up to Grade 7

Homestead

8 rooms with iron sheets

3 rooms with asbestos

2 rooms grass thatched

Area of land

8 acres

2 acres

1 acre

Farm implement

scotch cart, plough, harrows, cultivator, hoes

plough, harrow, hoes

hoes

Tool No. 10: Ranking

Description

Uses

Materials

Procedure

- Ranking can be done in the various ways listed below:

- Preference ranking (with or without criteria)

- Relative preference ranking

- Pair-wise ranking

- Shopping

For any of the ranking techniques listed above, a closed or open scoring can be used to 'buy' or 'vote' for the issue of preference. When scoring is done in private (secret balloting) it is said to be closed scoring. When it is done in the open it is said to be open.

Explain to the participants that there is always a danger of people being influenced by others if the scoring is open.

· Review the list of problems, needs etc (if a problem tree has been drawn review the causes of the main problem)

· Draw a chart with boxes containing the reviewed issues (see example below)

· Select the type of ranking technique to be used.

Vegetable

Baby marrow

Brocoli

Beet root

Egg plant

Potatoes

Garlic

Swiss chad

Chinesse

Lettuce

Corn flower

Spinach

Spinach

11

10

9

1

7

6

5

4

3

2

x

Cornflower

2

2

2

2

7

6

2

4

2

x


Lettuce

11

10

9

3

7

6

5

4

x



Chinesse cabbage

4

10

4

4

7

6

4

x




Swiss chad

11

10

9

5

7

6

x





Garlic

6

6

6

6

7

x






Potatoes

7

7

7

7

x







Egg plant

11

10

9

x








Beetroot

11

10

9

x








Broccoli

10

x










Baby marrow

x











Score

5

7

4

0

10

9

3

7

2

7

1

Rank

4

3

5

2

1

2

6

3

7

3

8

Vegetable

Covo

Green

Cabbage pepper

Carrots

Peas

Water

Potato melon

Beans

Gem

Butter squash

Cucu nut

Rape mber

Tomato

Onion

14

1

1

1

10

1

8

7

1

1

1

3

2

Tomato

2

2

2

2

2

2

2

7

2

2

2

3

x

Rape

3

3

3

3

3

3

3

7

3

3

3

x


Cucumber

14

4

4

4

4

4

4

7

4

4

x



Butternut

14

5

5

5

5

5

8

7

5

x




Gem squash

14

6

6

6

10

9

8

7

x





Beans

7

7

7

7

7

7

7

x






Potatoes

14

8

8

8

10

8

x







Watermelon

14

9

9

9

7

x








Peas

14

10

10

10

x









Carrots

14

11

12

x










Cabbages

14

12

x











Green pepper

14

x












Covo(kale)

x













Score

10

0

2

1

6

4

7

13

3

6

8

12

11

Rank

4

11

9

10

6

7

5

1

8

6

5

2

3

Preference ranking without criteria

Description

Participants

Procedure

Preference ranking with criteria

Description

Participants

Procedure

For example -

++++

very positive [low cost]


+++

Positive [medium cost]


++

Neutral [high cost]


+

Negative [very high costs]

Relative preference ranking:

This is choosing between different quantities, as in a kind of modified pair wise ranking. Would the participants prefer 20 goats or 2 cows?

For example:

Option

Selection

2 x 5 minute radio programmes or 1 x 30 sec TV advertisement

TV

2 x 5 minute radio programmes or 1 x 45 sec TV advertisement

TV

2 x 5 minute radio programmes or 1 x 1 min TV advertisement

TV

Pair-wise ranking

Description

Participants

Procedure

Relative preference ranking

Description

Participants

Procedure

Methods of excreta disposal using rapid scoring by the men of Sichuundu village.

Methods

Score

Bush

15

Toilets

0

Cat methods

0

Shopping

Description

Participants

Procedure

Give 10 participants 3 tokens each, enabling them to buy up to 3 piles of wood each for the good year, and 1 token for the bad year. The different sizes of piles reflect the relative prices. This tool is useful when there is a constraint on availability.

Wood Choice

Good Year

Bad Year

No. of purchases

%

No. of purchases

%

Mopane: 1kg

15

50

5

50

Gum tree: 2 kg

10

33

1

10

Eucalyptus:2 kg

0

0

1

10

Msasa: 2.5 kg

5

17

1

10

Wattle: 2.5 kg

0

0

0

0

Mahogany: 1.5kg

0

0

2

20

Total

30

100

10

100

Remarks: Be conscious that priorities for men and women sometimes differ. Where the priorities differ according to gender, each group should make their own analysis of opportunities and ranking, and select activities to address the problems they have prioritised.

Normally, the PRCA team will consist of technical staff or resource persons who are subject matter specialists - when these people give advice, they should never overrule the community.

Tool No. 11: Chapati or Venn diagramming

Description

A process of listing, ranking and connecting institutions, groups or individuals and communication systems and information sources that influence the community's decision-making in development.

Uses

Materials

Participants

Procedure

Tool No. 12: Livelihood mapping

Description

Uses

Figure 17: VENN - Diagram of Institutions in Anokere Development Centre - June 6 1998.

KEY

1 PEASANT ASS.
2 DEV. CENTRE
3 LOCAL MILTA
4 EDIR
5 COURT OF P.A.
6 DEBO
7 CHURCH
8 MANAGER
9 GRINDING MILL
10 DAIRY PROJECT

Materials

Participants

Procedure

Linkage diagram

What:

This is visualisation, using symbols, or on the ground or using cards of key components of a particular subject or topic such as key influential persons in the village; sources of information; or foods eaten by under fives.

Why:

This exercise is helpful when one wants to have an overview of the community's perception of the components they relate to a particular subject.

How:

Choose subject you want to get the different components constituting it. Draw a circle on the ground. Write the subject matter inside the circle, for example: sources of information in general.


List all the sources of information found in the community, for example: radio, headman, school children, traditional midwife, healer, fortune teller and so on.


Draw circles round the centre circle, and connect these surrounding circles to the centre circle using a line. Write the different sources of information in the surrounding circles. Ask the community what type of information comes from each source, and write the types opposite the relevant circle. Linkages can also be visualized incorporating sources of information at different levels such as the village,, the ward, the district and the Province.

Who:

The community members and the facilitator. The outside facilitator should be able to let the community members choose their own facilitator once the community has grasped the concept.

Figure 18: Livelihood mapping.

Tool No. 13: Gender analysis

Description

Sources of agricultural information.

Uses

Materials

Participants

Procedure

(i) Gender Daily Calendar

· Divide the people into two groups by gender.

· Take an average day and ask each group what roles men and women play.

· Write the chores, with the time and ask who does what?

· Discuss the calendar and emphasize that the intention is not to blame any one.

· Avoid conflict but allow a lot of time for all issues to be discussed

TIME

ACTIVITY

05 00 - 06 00hrs

Wake the children up

06 00 - 11 00hrs

Go to work in the fields

11 00 - 14 00hrs

Rest and have lunch

14 00 - 15 00hrs

In the fields

15 00 - 18 00hrs

Mending fences

18 00 - 19 00hrs

Have supper and bath

19 00 - 05 00hrs

Rest and sleep

Diagram

(ii) Activity Profile

· Divide the people into two groups by gender.

· For each group, make a matrix showing the activities on the y-axis and the men and women on the x-axis.

· Ask the group to divide ten stones among the activities performed by men and those carried out by women.

· Ask them why certain activities are performed by men and others by women.

· Bring the groups together and compare the matrixes.

· Consolidate men's and women's matrixes into one and discuss the consequences of the results for development of the community.

TIME ACTIVITY


04 00 - 05 00hrs

Fetching water

05 00 - 06 00hrs

Sweeping kitchen and preparing breakfast

06 00 - 11 00hrs

Working in the fields

11 00 - 12 00hrs

Fetching firewood and herding livestock

12 00 - 13 00hrs

Preparing lunch

13 00 - 14 00hrs

'Resting' while mending torn clohes or basketry

14 00 - 15 00hrs

Fetching water and washing plates

15 00 - 17 00hrs

Back to work in the fields

17 00 - 18 00hrs

Fetch firewood on way back home

18 00 - 19 00hrs

Bath children and prepare dinner

19 00 - 20 00hrs

Eat supper, bath self and wash plates

20 00 - 22 00hrs

'Resting' while knitting

22 00 - 04 00hrs

Sleeping

(iii) Access and Control Profile

· Divide the people into two groups according to gender.

· Identify the resources available in the community on the y-axis.

· Identify the access and control for men and women on the x-axis.

· Determine who has control and access over what.

· Discuss changes in patterns over time.

· What are the implications for development, house hold relations, well-being and community relations?

Activity profile of Anokere Development Centre (Men ans Women), June 7 1998.

No.

ACTIVITY

MALE

FEMALE



M

F

M

F

1

PLOUGHING

10

-

10

-

2

TAILORING

10

-

10

-

3

WEEDING

5

5

5

5

4

MERCHANT

5

5

5

5

5

TRESHING

10

-

-

10

6

BARN CLEANING

10

-

10

-

7

COLLECTINO FIRE WOOD

10

-

10

-

8

HOUSE CLEANING

-

10

10

-

9

HAY MAKING

10

-

2

8

10

INJERA MAKING

-

10

-

10

11

COOKING

-

10

-

10

12

PRIMARY TILLAGE

10

-

-

10

13

COFFEE MAKING

-

10

-

10

14

CATTLE HUSBANDRY

5

5

5

5

15

DISTILLING LOCAL SPIRIT

-

10

10

-

16

WEAVNG

6

4

3

7

17

FAMILY FEEDING

-

10

10

-

18

HOUSE CONSTRUCTION

10

-

-

10

19

LIVESTOCK FEEDING

5

5

5

5

20

FENCING

10

-

2

8

21

MILKING

-

10

7

3

22

CROP PROTECTION

5

5

5

5

23

CALF FEEDING

-

10

10

-

24

TRANSPLANTING

10

-

-

10

25

CATTLE FEEDING

10

-

-

10

26

COLLECTING FIREWOOD

-

10

-

10

27

LOOKING AFTER CATTLE

5

5

-

10

28

HAY MAKING

5

5

5

5

29

FATTENING

-

-

-

5

30

COLLECTING OF CROP AFTER HARVESTING

10

-

-

-

31

PROTECTION OF CROP/IMICE

-

10

10

-

32

TERRACING

10

-

5

5

33

GRAIN GRINDING

-

10

6

4

34

SPRING CLEANING

10

-

-

10

Tool No. 14: In-depth interviews

Description

Uses

Materials

Participants

Procedure

Tool No. 15: Key informant interview

Description

Uses

Materials

Participants

Procedure

Tool No. 16: Focus group discussions

Description

Uses

Materials

Participants

Procedure

Ten tips for moderator

1. Quick learner - Absorb and understand quickly

2. 'Friendly Leader'- develop a rapport but must be an 'authority figure'

3. Knowledgeable but not all-knowing - if members think of him as an expert the point of the group discussion is lost, they merely turn to him for advice but they must respond to direction

4. Excellent memory - remember the early inputs at the end in order to redirect

5. Good listener - be quick to pickup and to retain even the quietest

6. A Facilitator not a performer - object of the exercise is to secure information from the participants. Be light but avoid the use of too much humour as it can divert attention from the main purpose.

7. Flexible - go with ebb and flow of discussion. Deviate from plan where necessary if discussion is going in a constructive direction

8. Empathetic - be aware of others' inhibitions, nervousness etc.

9. A 'Big Picture' thinker - must be able to separate the important from the less significant

10. Good Writer - ability to make clear and concise notes and summaries.


Previous Page Top of Page Next Page